v?cosd
Compute the cosine of an input vector of angles.
Interface Definition
C interface:
void vscosd(const int len, const float* src, float* dst);
void vdcosd(const int len, const double* src, double* dst);
Parameters
Parameter |
Type |
Description |
Input/Output |
|---|---|---|---|
len |
Integer |
Number of elements in the input vector. If len ≤ 0, an invalid parameter error is reported and the function returns. |
Input |
src |
|
Input vector src with length len. If the pointer is null, a null pointer error is reported and the function returns. |
Input |
dst |
|
Output vector dst with length len. If the pointer is null, a null pointer error is reported and the function returns. |
Output |
Return Value
- The cosine y of angle x is returned for each operation value, that is, y = cosd(x) = cos(x * π/180). y ∈ [-1, +1]
- For special values, see the following table.
Input Angle (src)
Output Cosine (dst)
+0
+1
-0
+1
+inf
nan
-inf
nan
nan
nan
Dependencies
C: "kvml.h"
Examples
C interface:
1 2 3 4 5 6 7 8 9 10 11 12 | float src[LEN] = {0.0f, 2.0f, INFINITY, NAN}; float* dst = (float*)malloc(sizeof(float) * LEN); if (dst == NULL) { printf("Malloc Failed!\n"); return; } vscosd(LEN, src, dst); /** * Output dst: * 1.0 0x1.ffb026p-1 nan nan * */ |
Parent topic: Function Syntax