WaitRebuildStateMachine
Function Usage
After binding its GL and Render Control APIs to the instruction stream engine, goldfish-opengl calls this function to wait for the state machine of the instruction stream engine to be rebuilt.
Restrictions
N/A
Prototype
void WaitRebuildStateMachine(uint32_t streamHandle);
Parameters
Parameter |
Input/Output |
Type |
Description |
|---|---|---|---|
streamHandle |
Input |
uint32_t |
Handle for connecting goldfish to the stream of the instruction stream engine |
Returns
N/A
Example Call
void Test()
{
uint32_t streamHandle = GetStream();
if (streamHandle > 0) {
WaitRebuildStateMachine(streamHandle);
} else {
// Failed to create the stream handle.
...
}
}
Parent topic: Stream API