Configuring System Function Parameters
Configuration Item |
Description |
Type |
Value Range |
Default Value |
Remarks |
|
|---|---|---|---|---|---|---|
sys.vmi.vk.texturecompress |
Texture compression switch. Vulkan RGB and RGBA textures can be compressed into DXT5 textures. ETC2 textures can be decoded into RGBA textures and then compressed into DXT5 textures. |
int |
0: disabled 1: enabled |
1 |
|
|
sys.vmi.gl.texturecompress |
Texture compression switch. Textures can be converted into the RGBA format through OpenGL ES adaptive scalable texture compression (ASTC) and then compressed into BC3 textures. |
int |
0: disabled 1: enabled |
1 |
The setting of texture compression cannot be changed during application running. To change the setting, exit the application first. |
|
ro.vmi.adaptive.vsync |
Switch for toggling the adaptive vertical synchronization (vsync) function, which is disabled by default. |
int |
0: disabled 1: enabled |
0 |
The modification of this item takes effect upon a restart. |
|