Rate This Document
Findability
Accuracy
Completeness
Readability

Configuring System Function Parameters

Configuration Item

Description

Type

Value Range

Default Value

Remarks

sys.vmi.vk.texturecompress

Texture compression switch. Vulkan RGB and RGBA textures can be compressed into DXT5 textures. ETC2 textures can be decoded into RGBA textures and then compressed into DXT5 textures.

int

0: disabled

1: enabled

1

  1. The setting of texture compression cannot be changed during application running. To change the setting, exit the application first.
  2. The function does not support texture postprocessing. If postprocessing is applied, rendering exceptions may occur. In this case, you need to disable texture compression and restart the application.

sys.vmi.gl.texturecompress

Texture compression switch. Textures can be converted into the RGBA format through OpenGL ES adaptive scalable texture compression (ASTC) and then compressed into BC3 textures.

int

0: disabled

1: enabled

1

The setting of texture compression cannot be changed during application running. To change the setting, exit the application first.

ro.vmi.adaptive.vsync

Switch for toggling the adaptive vertical synchronization (vsync) function, which is disabled by default.

int

0: disabled

1: enabled

0

The modification of this item takes effect upon a restart.