(Optional) Configuring the Texture Compression/Cache Function
The instruction stream cloud phone may generate a large amount of relatively large texture data when an application or a game is running, which increases network transmission pressure of the instruction stream cloud phone.
- The texture compression function compresses the textures that are identified as non-video textures before transmission. After receiving the textures, the client decompresses them to restore them. In this way, the network bandwidth is saved.
- The texture cache function caches non-video textures on the client. When the server sends the same textures later, only the corresponding hash value needs to be sent. The client accesses the cached textures based on the hash value to reduce repeated texture transmission.
The two functions are enabled by default. To disable them, perform the following operations.
- Disable the texture compression function:
Change the value of the vmi.texture.compress item in the vendor/default.prop file extracted from the InstructionPhoneAndroidRServer.tar.gz package to 0. The default value 1 indicates that the texture compression function is enabled.
- Disable the texture cache function:
Change the value of the vmi.texture.cache.level item in the vendor/default.prop file extracted from the InstructionPhoneAndroidRServer.tar.gz package to 0. The default value 1 indicates that the texture cache function is enabled.