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Start

Function Usage

Starts the instruction stream engine and enables its rendering threads and network connection.

Restrictions

Ensure that the network channel is available before calling this API.

Prototype

uint32_t Start(uint64_t surface, uint32_t width, uint32_t height, uint32_t densityDpi)

Parameters

Parameter

Input/Output

Class

Description

surface

Input

uint32_t

Object of the surface control transferred by the Activity. The object is converted into the ANativeWindow pointer through JNI and then converted into a value of the uint64_t type.

width

Input

uint32_t

Width of the device screen. The value is greater than 0.

height

Input

uint32_t

Height of the device screen. The value is greater than 0.

densityDpi

Input

uint32_t

Pixel density of the device screen. The value is greater than 0.

Returns

  • VMI_SUCCESS: Success.
  • VMI_CLIENT_INVALID_PARAM: Invalid parameter.
  • VMI_CLIENT_START_FAIL: Failed to start the instruction stream engine client.
  • VMI_CLIENT_ALREADY_STARTED: The instruction stream engine client has been started.

Example Call

void Test()  
{ 
     ANativeWindow *nativeWindow = ANativeWindow_fromSurface(env, surface);
     uint32_t result = Start(reinterpret_cast<uint64_t>(nativeWindow), width, height, densityDpi);  
     if (result == VMI_SUCCESS) {  
         // The instruction stream engine client is started successfully, and the program proceeds.
         ...  
     } else {
        // The instruction stream engine client fails to be started.
         ...
     }
}