acosd
Compute the angle corresponding to the arccosine of the input real number.
Interface Definition
C interface:
float acosdf(float x);
double acosd(double x);
long double acosdl(long double x);
Parameters
Parameter |
Type |
Description |
Input/Output |
|---|---|---|---|
x |
|
Floating-point value of the input data. |
Input |
Return Value
- The angle y corresponding to the arccosine of the input x is returned, that is, y = acos(x) * 180/π. y ∈ [0, 180]
- If the input is +0, the return value is 90.
- If the input is -0, the return value is 90.
- If the input x is 1, the return value is +0.
- If the input x is -1, the return value is 180.
- If the input |x| is greater than 1, the return value is NaN.
- If the input is ±∞, the return value is NaN.
- If the input is NaN, the return value is NaN.
Dependency
C: "km.h"
Example
C interface:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | // typical usage float x1 = -1.0, x2 = 1.0, x3 = 0.5, x4 = -0.5; float a = 0.0, b = INFINITY, c = -INFINITY, d = NAN; // print result printf("acosdf(1.0) = %.15f\n", acosdf(x1)); printf("acosdf(-1.0) = %.15f\n", acosdf(x2)); printf("acosdf(0.5) = %.15f\n", acosdf(x3)); printf("acosdf(-0.5) = %.15f\n", acosdf(x4)); printf("acosdf(0.0) = %.15f\n", acosdf(a)); printf("acosdf(-0.0) = %.15f\n", acosdf(-a)); printf("acosdf(INFINITY) = %.15f\n", acosdf(b)); printf("acosdf(-INFINITY) = %.15f\n", acosdf(c)); printf("acosdf(NAN) = %.15f\n", acosdf(d)); /* * acosdf(1.0) = 180.000000000000000 * acosdf(-1.0) = 0.000000000000000 * acosdf(0.5) = 60.000000000000000 * acosdf(-0.5) = 120.000000000000000 * acosdf(0.0) = 90.000000000000000 * acosdf(-0.0) = 90.000000000000000 * acosdf(INFINITY) = nan * acosdf(-INFINITY) = nan * acosdf(NAN) = nan * * */ |
Parent topic: Trigonometric Functions